Added parameter to toggle off game color filter. Added dithering to the sky to decrease color banding. Added underwater effects with caustics and various fades. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Added normal and depth textures to already existing shaders. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. V0.313: This version mostly made for modders who want to add new features. This feature is slow and buggy, but maybe later i'll improve it. Increased quality of normal map texture to remove artifacts with some effects.
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